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#1022 - Iron Boulder
PadrãoShiny
Categoria: Paradox Pokémon
Altura: 1,5 mPeso: 162,5 Kg
Cor: Gray
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 0
Experiência base: 295
Taxa de captura: 10
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Spe +3Total: 3
Competitivo
In-Game
Abilities
Quark Drive: Se Electric Terrain estiver ativo ou o Pokémon usar um Booster Energy, o stat mais alto aumentará em 1,3x, ou em 1,5x se for a Speed.
Base stats
HP
Atk
Def
SpA
SpD
Spe
90
120
80
68
108
124
Level 50
Level 100
150 197
290 384
112 189
220 372
76 145
148 284
65 132
126 258
101 176
198 346
116 193
227 381
Dano recebido
×2
×2
×1
×1
×1
×1
×½
×½
×2
×2
×2
×1
×½
×½
×½
×1
×2
×2
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Air Slash
Machine
75951530% chance to causar flinch.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Counter
Level up
10020If hit by physical attack, returns double damage.
Double-Edge
Machine
12010015Tem 33% de recoil.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Electric Terrain
Level up
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Giga Impact
Level up
Machine
150905O usuário não pode mover no próximo turno.
Horn Attack
Level up
6510025No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Megahorn
Level up
Evento
1208510No additional effect.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Mighty Cleave
Level up
Evento
951005Bypasses protection without breaking it.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psycho Cut
Level up
7010020High critical hit ratio.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Quick Attack
Level up
4010030Usually goes first.
Quick Guard
Level up
15Protects allies from priority attacks this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Throw
Level up
509015No additional effect.
Rock Tomb
Level up
Machine
609515100% chance to lower the target's Speed by 1.
Sacred Sword
Level up
Evento
9010015Ignores the target's stat stage changes.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Slash
Level up
7010020High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Level up
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swords Dance
Level up
Machine
Evento
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
X-Scissor
Machine
8010015No additional effect.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Iron Boulder
1 nível evolutivo.
Descrição In-game:
Violet
It was named after a mysterious object recorded in an old book. Its body seems to be metallic.
Scarlet
It resembles a Pokémon described in a dubious magazine as a Terrakion that had been modified by an evil organization.
Moves que aprende
Gen IX
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Horn Attack
Level 1
6510025No additional effect.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Rock Throw
Level 1
509015No additional effect.
Electric Terrain
Level 1
105 turns. Grounded: +Electric power, can't adormecer.
Quick Attack
Level 7
4010030Usually goes first.
Slash
Level 14
7010020High critical hit ratio.
Agility
Level 21
30Aumenta a Speed do usuário em 2 estágios.
Psycho Cut
Level 28
7010020High critical hit ratio.
Counter
Level 35
10020If hit by physical attack, returns double damage.
Rock Tomb
Level 42
609515100% chance to lower the target's Speed by 1.
Sacred Sword
Level 49
9010015Ignores the target's stat stage changes.
Mighty Cleave
Level 56
951005Bypasses protection without breaking it.
Swords Dance
Level 63
20Raises the user's Attack by 2.
Megahorn
Level 70
1208510No additional effect.
Quick Guard
Level 77
15Protects allies from priority attacks this turn.
Stone Edge
Level 84
100805High critical hit ratio.
Giga Impact
Level 91
150905O usuário não pode mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Air Slash
Machine
75951530% chance to causar flinch.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Double-Edge
Machine
12010015Tem 33% de recoil.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swords Dance
Machine
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
X-Scissor
Machine
8010015No additional effect.
Zen Headbutt
Machine
80901520% chance to causar flinch.
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